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Runes » Diablo II and Tardis mod.

Runes are exactly 33. Each one of them has different specification and requirements. The Runes are items which can be gained after killing a monster/opening a stash or basket, but can not be bought from NPCs. They are very rare, because "Better chance of getting Magic Items" does not include them.

Runes in with numbers, as follows: El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort, Thul, Amn, Sol, Shael, Dol, Hel, Io, Lum, Ko, Fal, Lem, Pul, Um, Mal, Ist, Gul, Vex, Ohm, Lo, Sur, Ber, Jah, Cham, Zod

Runewords in Diablo II Classic.
Name Weapon Armor/Helms/Shields Level
El rune El +50 To Attack Rating, +1 Light Radius +15 Defense, +1 To Light Radius 11
Eld rune Eld +75% Damage To Undead, +50 Attack Rating Against Undead 15% Slower Stamina Drain/7% Increased Chance of Blocking(Shields) 11
Tir rune Tir +2 To Mana After Each Kill +2 To Mana After Each Kill 13
Nef rune Nef Knockback +30 Defense Vs. Missile 13
Eth rune Eth -25% To Target Defense Regenerate Mana 15% 15
Ith rune Ith +9 To Maximum Damage 15% Damage Taken Goes to Mana 15
Tal rune Tal +75 Poison Damage Over 5 Seconds Poison Resist 30%/Poison Resist 35%(Shields) 17
Ral rune Ral Adds 5-30 Fire Damage Fire Resist 30%/Fire Resist 35%(Shields) 19
Ort rune Ort Adds 1-50 Lightning Damage Lightning Resist 30%/Lightning Resist 35%(Shields) 21
Thul rune Thul Adds 3-14 Cold Damage - 3 Second Duration Cold Resist 30%/Cold Resist 35%(Shields) 23
Amn rune Amn 7% Life Stolen Per Hit Attacker Takes Damage of 14 25
Sol rune Sol +9 To Minimum Damage Damage Reduced By 7 27
Shael rune Shael 20% Increased Attack Speed 20% Faster Hit Recovery/20% Faster Block Rate(Shields) 29
Dol rune Dol Hit Causes Monster To Flee 25% Replenish Life +7 31
Hel rune Hel Requirements -20% Requirements -15% -
Io rune Io +10 To Vitality +10 To Vitality 35
Lum rune Lum +10 To Energy +10 To Energy 37
Ko rune Ko +10 To Dexterity +10 To Dexterity 39
Fal rune Fal +10 To Strength +10 To Strength 41
Lem rune Lem 75% Extra Gold From Monsters 50% Extra Gold From Monsters 43
Pul rune Pul +75% Damage To Demons, +100 Attack Rating Against Demons +30% Enhanced Defense 45
Um rune Um 25% Chance of Open Wounds All Resistances +15(Armor/Helms) +22(Shields) 47
Mal rune Mal Prevent Monster Heal Magic Damage Reduced By 7 49
Ist rune Ist 30% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items 51
Gul rune Gul 20% Bonus To Attack Rating 5% To Maximum Poison Resist 53
Vex rune Vex 7% Mana Stolen Per Hit 5% To Maximum Fire Resist 55
Ohm rune Ohm +50% Enhanced Damage 5% To Maximum Cold Resist 57
Lo rune Lo 20% Deadly Strike 5% To Maximum Lightning Resist 59
Sur rune Sur Hit Blinds Target Maximum Mana 5%/+50 To Mana (Shields) 61
Ber rune Ber 20% Chance of Crushing Blow Damage Reduced by 8% 63
Jah rune Jah Ignore Target's Defense Increase Maximum Life 5%/+50 Life (Shields) 65
Cham rune Cham Freeze Target +3 Cannot Be Frozen 67
Zod rune Zod Indestructible Indestructible 69
Tardis MOD runes.

Name Weapon Armor/Helms/Shields Level
Ear rune Ear 10% max life 10% max life 34
Jera rune Jera 10% max mana 10% max mana 35
Peorth rune Peorth +250 to Attack Rating +250 to Attack Rating 36
Stan rune Stan + 5 to All Attributes + 5 to All Attributes 37
Ior rune Ior + 30% To All Resistances + 30% To All Resistances 38